some cannot work together if they change the same type of thing (example: 2 mods that affect character creation), and some of them are a bit buggy just because of how new they are.įor example, the only mods that I got for a first play were "quality of life" type mods - the 25% faster move speed one, the one that gives all characters the "pet pal" talent for free (kind of cheating I suppose), and the one that lets you sneak in combat for 2ap instead of 4ap - this makes my rogue much more efficient in combat due only have 4ap for most turns - i'm considering making my rogue "glass cannon" because of that one.
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